![]() ![]() Using the left mouse button, click and drag to create a rectangle, which will define the region of the space to be clipped within the 3D space. ![]() ![]() You can activate the tool with Alt+B or by using the View menu and locating Clipping Region in the View Regions submenu. Right-angle parallelepiped volume (unlimited length) if the view is orthographic.Rectangular pyramid volume (infinite length) if the view is in perspective.The Clipping Region will not simply be a flat rectangular region, it will actually create a volume: Other tools such as paint, carving, sorting, and transforming photography will disregard the geometry outside the boundaries of the designated region. When the Clipping Region tool is applied, only what is inside the region that you have designated will be visible. Alternatively, you can zoom out of the image using the middle mouse button. You can achieve this by using the Shift+B shortcut, then clicking the left mouse button and dragging the rectangle to create the zoom region. The Zoom Region tool allows you to specify a rectangular region and zoom into it so that only the designated region can be viewed in the 3D viewport. You can choose to render a selected region within the viewport instead of all of it, which is particularly helpful when you want to quickly render a specific area to preview changes to the model or scene.īlender comes equipped with three separate View Regions tools: Zoom, Clipping, and Render. This is helpful when designing complex models and scenes, because it limits how much of an element is seen or calculated. Blender’s View Regions Toolsīlender’s View Regions allows you to set the limit of the 3D view display in the 3D viewport. The question is: If you’re only interested in rendering a specific area, how do you go about disabling all other unnecessary calculations, regarding the background or other irrelevant objects, that slow down the viewport and your workflow? This is where Blender’s View Regions tools come into play. If you’re in Blender’s rendered shading mode and have highly complex objects and materials in the 3D viewport, you may notice that your machine’s performance takes a bit of a dive and the visualization process is substantially slower. ![]()
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